DISCLAIMER: This file contains
property copyrighted by the Billiard Congress of America. Any
modification or sale of the information herein is strictly prohibited
by the laws governing that copyright. However permission is given to
distribute this information as public domain granted this disclaimer
remains attached. Please direct questions regarding interpretation of
the following, or information on how to receive the current BCA
"Billiards - The Official Rules and Records book" to the Billiard
Congress of Americawww.bca-pool.com/start.shtml
Except when clearly contradicted by the
additional General Rules
of Pocket Billiards apply.. (see below
the 9-Ball Rules)
1 OBJECT OF THE GAME. Nine Ball is
played with nine object balls numbered one through nine and a cue ball.
On each shot the first ball the cue ball contacts must be the
lowest-numbered ball on the table, but the balls need not be pocketed
in order. If a player pockets any ball on a legal shot, he remains at
the table for another shot, and continues until he misses, fouls, or
wins the game by pocketing the 9-ball. After a miss, the incoming
player must shoot from the position left by the previous player, but
after any foul the incoming player may start with the cue ball anywhere
on the table. Players are not required to call any shot. a match ends
when one of the players has won the required number of games.
2. RACKING THE BALLS. The object balls
are racked in a diamond shape, with the one ball at the top of the
diamond and on the foot spot, the nine ball in the center of the
diamond, and the other balls in random order, racked as tightly as
possible. the game begins with cue ball in hand behind the head string.
3. LEGAL BREAK SHOT. The rules
governing the break shot are the same as for other shots except:
a. The breaker must strike the 1-ball first
and either pocket a ball or drive at least four numbered balls to the
rail.
b. If
the cue ball is
pocketed or driven off the table, or the requirements of the opening
break are not met, it is a foul, and the incoming player has cue ball
in hand anywhere on the table.
c. If on the break shot, the
breaker causes an object ball to jump off the table, it is a foul and
the incoming player has cue ball in hand anywhere on the table. The
object ball is not respotted (exception: if the object ball is the
9-ball, it is respotted).
4. CONTINUING PLAY. On the shot
immediately following a legal break, the shooter may play a "push out."
(See Rule 5.). If the breaker pockets one or more balls on a legal
break, he continues to shoot until he misses, fouls, or wins the game.
If the player misses or fouls, the other player begins his inning and
shoots until he misses, fouls, or wins. the game ends when the nine
ball is pocketed on a legal shot, or the game is forfeited for a
serious infraction of the rules.
5. PUSH OUT. The player who shoots the
shot immediately after a legal break may play a push out in an attempt
to move the cue ball into a better position for the option that
follows. On a push out, the cue ball is not required to contact any
object ball nor any rail, but all other foul rules still apply. The
player must announce his intention of playing a push out before the
shot, or the shot is considered to be a normal shot. Any ball pocketed
on a push out does not count and remains pocketed except the 9-ball.
Following a legal push out, the incoming player is permitted to shoot
from that position or to pass the shot back to the player who pushed
out. A push out is not considered to be a foul as long as no rule
(except rules 7. and 8.) is violated. An illegal push out is penalized
according to the type of foul committed. After a player scratches on
the break shot, the incoming player cannot play a push out.
6. FOULS. When a player commits a
foul, he must relinquish his run at the table and no balls pocketed on
the foul shot are respotted (exception: if a pocketed ball is the
9-ball, it is respotted). The incoming player is awarded ball in hand;
prior to his first shot he may place the cue ball anywhere on the
table. If a player commits several fouls on one shot, they are counted
as only one foul.
7. BAD HIT. If the first object ball
contacted by the cue ball is not the lowest- numbered ball on the
table, the shot is foul.
8. NO RAIL. If no object ball is
pocketed, failure to drive the cue ball or any numbered ball to a rail
after the cue ball contacts the object ball on is a foul.
9. IN HAND. When the cue ball is in
hand, the player may place the cue ball anywhere on the bed of the
table, except in contact with an object ball. He may continue to adjust
the position of the cue ball until he takes a shot.
10. OBJECT BALLS JUMPED OFF THE TABLE.
An unpocketed ball is considered to be driven off the table if it comes
to rest other than on the bed of the table. It is a foul to drive an
object ball off the table. The jumped object ball(s) is not respotted
(exception: if the object ball is the 9-ball, it is respotted) and play
continues.
11. JUMP AND MASSE SHOT FOUL. If a
match is not refereed, it will be considered a cue ball foul if during
an attempt to jump, curve or masse the cue ball over or around an
impeding numbered ball, the impeding ball moves (regardless of whether
it was moved by a hand, cue stick follow-through or bridge).
12. THREE CONSECUTIVE FOULS. If a
player fouls three consecutive times on three successive shots without
making an intervening legal shot, he loses the game. The three fouls
must occur in one game. The warning must be given between the second
and third fouls.
A player's inning begins when it is legal for
him to take a shot and ends at the end of a shot on which he misses,
fouls or wins, or when he fouls between shots.
13. END OF GAME. A game starts
as soon
as the cue ball crosses over the head string on the opening break. The
1-ball must be legally contacted on the break shot. The game ends at
the end of a legal shot which pockets the 9-ball; or when a player
forfeits the game as the result of a foul.
::GENERAL
RULES OF POCKET BILLIARDS::
DISCLAIMER:
This file contains property copyrighted by the Billiard Congress of
America. Any modification or sale of the information herein is strictly
prohibited by the laws governing that copyright. However permission is
given to distribute this information as public domain granted this
disclaimer remains attached. Please direct questions regarding
interpretation of the following, or information on how to receive the
current BCA "Billiards - The Official Rules and Records book" to the
Billiard Congress of America www.bca-pool.com/start.shtml
These general rules apply to all pocket
billiard games, unless specifically noted to the contrary in the
individual game rules.
1. TABLES, BALLS, EQUIPMENT. All games
described in these rules are designed for tables, balls and equipment
meeting the standards prescribed in the BCA Equipment Specifications .
2. RACKING THE BALLS. When racking the
balls a triangle must be used, and the apex ball is to be spotted on
the foot spot. All the balls must be lined up behind the apex ball and
pressed together so that they all have contact with each other.
3. STRIKING CUE BALL. Legal shots
require that the cue ball be struck only with the cue tip. Failure to
meet this requirement is a foul.
4. FAILURE TO POCKET A BALL. If a
player fails to pocket a ball on a legal shot, then the player's inning
is over, and it is the opponent's turn at the table.
5. LAG FOR BREAK. The following
procedure is used for the lag for the opening break. Each player should
use balls of equal size and weight (preferably cue balls but, when not
available, non-striped object balls). With the balls in hand behind the
head string, one player to the left and one to the right of the head
spot, the balls are shot simultaneously to the foot cushion and back to
the head end of the table. The player whose ball is the closest to the
innermost edge of the head cushion wins the lag. The lagged ball must
contact the foot cushion at least once. Other cushion contacts are
immaterial, except as prohibited below.
It is an automatic loss of the lag if: (1)
the ball crosses into the opponent's half of the table, (2) the ball
fails to contact the foot cushion, (3) the ball drops into a pocket,
(4) the ball jumps the table, (5) the ball touches the long cushion,
(6) the ball rests within the corner pocket and past the nose of the
head cushion, or (7) the ball contacts the foot rail more than once. If
both players violate automatic-loss lag rules, or if the referee is
unable to determine which ball is closer, the lag is a tie and is
replayed.
6. OPENING BREAK SHOT. The opening
break shot is determined by either lag or lot. (The lag for break
procedure is required for tournament and other formal competition.) The
player winning the lag or lot has the choice of performing the opening
break shot or assigning it to the opponent.
7. CUE BALL ON OPENING BREAK. The
opening break shot is taken with cue ball in hand behind the head
string. The object balls are positioned according to specific game
rules. On the opening break, the game is considered to have commenced
once the cue ball has been struck by the cue tip and crosses the head
string.
8. DEFLECTING THE CUE BALL ON THE GAMES
OPENING BREAK. On the break shot, stopping or deflecting the cue
ball after it has crossed the head string and prior to hitting the
racked balls is considered a foul and loss of turn. The opponent has
the option of receiving cue ball in hand behind the head string or
passing the cue ball in hand behind the head string back to the
offending player. (Exception: ball in hand on the whole table: see rule
1.3 for 9-Ball). A warning must be given that a second violation during
the match will result in the loss of the match by forfeiture. (See Rule
28.)
9. CUE BALL IN HAND BEHIND THE HEAD STRING.
This situation applies in specific games whereby the opening break is
administered or a player's scratching is penalized by the incoming
player having cue ball in hand behind the head string. The incoming
player may place the cue ball anywhere behind the head string.
The shooting player may shoot at any object
ball as long as the base of the object ball is on or below the head
string. He may not shoot at any ball, the base of which is above the
head string, unless he first shoots the cue ball below the head string
and then by hitting a rail causes the cue ball to come back above the
head string and hit the object ball. The base of the ball (the point of
the ball touching the table) determines whether it is above or below
the head string.
If the incoming player inadvertently places
the cue ball on or below the head string, the referee or the opposing
player must inform the shooting player of improper positioning of the
cue ball before the shot is made. If the opposing player does not so
inform the shooting player before the shot is made, the shot is
considered legal. If the shooting player is informed of improper
positioning, he must then reposition the cue ball. If a player
positions the cue ball completely and obviously outside the kitchen and
shoots the cue ball, it is a foul, if called by the opponent or
referee.
When the cue ball is in hand behind
the head
string, it remains in hand (not in play) until the player drives the
cue ball past the head string by striking it with his cue tip.
The cue ball may be ADJUSTED by the player's
hand, cue, etc., so long as it remains in hand. Once the cue ball is in
play per the above, it may not be impeded in any way by the player; to
do so is to commit a foul.
10. POCKETED BALLS. A ball is
considered as a pocketed ball if as a result of an otherwise legal
shot, it drops off the bed of the table into the pocket and remains
there. (A ball that drops out of a ball return system onto the floor is
not to be construed as a ball that has not remained pocketed.) A ball
that rebounds from a pocket back onto the table bed is not a pocketed
ball.
11. POSITION OF BALLS. The position of
a ball is judged by where its base (or center) rests.
12. FOOT ON FLOOR. It is a foul if a
player shoots when at least one foot is not in contact with the floor.
Foot attire must be normal in regard to size, shape and manner in which
it is worn.
13. SHOOTING WITH BALLS IN MOTION. It
is a foul if a player shoots while the cue ball or any object ball is
in motion (a spinning ball is in motion).
14. COMPLETION OF STROKE. A stroke is
not complete (and therefore is not counted) until all balls on the
table have become motionless after the stroke (a spinning ball is in
motion).
15. HEAD STRING DEFINED. The area
behind the head string does not include the head string. Thus an object
ball that is dead center on the head string is playable when specific
game rules require that a player must shoot at a ball past the head
string. Likewise, the cue ball when being put in play behind the head
string (cue ball in hand behind the head string), may not be placed
directly on the head string; it must be behind it.
16. GENERAL RULE, ALL FOULS. Though
the penalties for fouls differ from game to game, the following apply
to all fouls: (1) player's inning ends; (2) if on a stroke, the stroke
is invalid and any pocketed balls are not counted to the shooter's
credit; and (3) any ball(s) is respotted only if the rules of the
specific game require it.
17. FAILURE TO CONTACT OBJECT BALL. It
is a foul if on a stroke the cue ball fails to make contact with any
legal object ball first. Playing away from a touching ball does not
constitute having hit that ball.
18. LEGAL SHOT. Unless
otherwise
stated in a specific game rule, a player must cause the cue ball to
contact a legal object ball and then (1) pocket a numbered ball, or (2)
cause the cue ball or any numbered ball to contact a cushion. Failure
to meet these requirements is a foul.
19. CUE BALL SCRATCH. It is a foul
(scratch) if on a stroke, the cue ball is pocketed. If the cue ball
touches an object ball that was already pocketed (for example, in a
pocket full of object balls), the shot is a foul.
20. FOULS BY TOUCHING BALLS. It is a
foul to strike, touch or in any way make contact with the cue ball in
play or any object balls in play with anything (the body, clothing,
chalk, mechanical bridge, cue shaft, etc.) EXCEPT the cue tip (while
attached to the cue shaft), which may contact the cue ball in the
execution of a legal shot. Whenever a referee is presiding over a
match, any object ball moved during a standard foul must be returned as
closely as possible to its original position as judged by the referee,
and the incoming player does not have the option of restoration.
21. FOUL BY PLACEMENT. Touching any
object ball with the cue ball while it is in hand is a foul.
22. FOULS BY DOUBLE HITS. If the cue
ball is touching the required object ball prior to the shot, the player
may shoot towards it, providing that any normal stroke is employed. If
the cue stick strikes the cue ball more than once on a shot, or if the
cue stick is in contact with the cue ball when or after the cue ball
contacts an object ball, the shot is foul. If a third ball is close by,
care should be taken not to foul that ball under the first part of this
rule.
23. PUSH SHOT FOULS. It is a foul if
the cue ball is pushed by the cue tip, with contact being maintained
for more than the momentary time commensurate with a stroked shot.
(Such shots are usually referred to as push shots.)
24. PLAYER RESPONSIBILITY FOULS. The
player is responsible for chalk, bridges, files and any other items or
equipment he brings to, uses at, or causes to approximate the table. If
he drops a piece of chalk, or knocks off a mechanical bridge head, as
examples, he is guilty of a foul should such an object make contact
with any ball in play (or the cue ball only if no referee is presiding
over the match).
25. ILLEGAL JUMPING OF BALL. It is a
foul if a player strikes the cue ball below center ("digs under" it)
and intentionally causes it to rise off the bed of the table in an
effort to clear an obstructing ball. such jumping action may
occasionally occur accidentally, and such "jumps" are not to be
considered fouls on their face; they may still be ruled foul strokes,
if for example, the ferrule or cue shaft makes contact with the cue
ball in the course of the shot.
26. JUMP SHOTS. Unless
otherwise
stated in rules for a specific game it is legal to cause the cue ball
to rise off the bed of the table by elevating the cue stick on the
shot, and forcing the cue ball to rebound from the bed of the table.
Any miscue when executing a jump shot is a foul.
27. BALLS JUMPED OFF TABLE. Balls
coming to rest other than on the bed of the table after a stroke (on
the cushion top, rail surface, floor, etc.) are considered jumped
balls. Balls may bounce on the cushion tops and rails of the table in
play without being jumped balls if they return to the bed of the table
under their own power and without touching
anything not a part of the table. The table shall consist of the
permanent part of the table proper. (Balls that strike or touch
anything not a part of the table, such as the light fixture, chalk on
the rails and cushion tops, etc., shall be considered jumped balls even
though they might return to the bed of the table after contacting items
which are not parts of the table proper).
In all pocket billiard games when a stroke
results in the cue ball or any object ball being a jumped ball off the
table, the stroke is a foul. All jumped object balls are spotted
(except in Nine Ball) when all balls have stopped moving. See specific
game rules for putting the cue ball in play after a jumped cue ball
foul.
28. SPECIAL INTENTIONAL FOUL PENALTY.
The cue ball in play shall not be intentionally struck with anything
other than a cue's attached tip (such as the ferrule, shaft, etc.).
While such contact is automatically a foul under the provisions of Rule
19., if the referee deems the contact to be intentional, he shall warn
the player once during a match that a second violation during that
match will result in the loss of the match by forfeiture. If a second
violation does occur, the match must be forfeited.
29. ONE FOUL LIMIT. Unless specific
game rules dictate otherwise, only one foul is assessed on a player in
each inning; if different penalties can apply, the most severe penalty
is the factor determining which foul is assessed.
30. BALLS MOVING SPONTANEOUSLY. If a
ball shifts, settles, turns or otherwise moves "by itself," the ball
shall remain in the position it assumed and play continues. A hanging
ball that falls into a pocket "by itself" after being motionless for 5
seconds or longer shall be replaced as closely as possible to its
position prior to falling, and play shall continue.
If an object ball drops into a pocket "by
itself" as a player shoots at it, so that the cue ball passes over the
spot the ball had been on, unable to hit it, the cue ball and object
ball are to be replaced to their positions prior to the stroke, and the
player may shoot again. Any other object balls disturbed on the stroke
are also to be replaced to their original positions before the shooter
replays.
31. SPOTTING BALLS. When specific game
rules call for spotting balls, they shall be replaced on the table on
the long string after the stroke is complete. A single ball is placed
on the foot spot; if more than one ball is to be spotted, they are
placed on the long string in ascending numerical order, beginning on
the foot spot and advancing toward the foot rail.
When balls on or near the foot spot or long
string interfere with the spotting of balls, the balls to be spotted
are placed on the long string as close as possible to the foot spot
without moving the interfering balls. Spotted balls are to be placed as
close as possible or frozen (at the referee's discretion) to such
interfering balls, except when the cue ball is interfering; balls to be
spotted against the cue ball are placed as close as possible without
being frozen.
If there is insufficient room on the long
string between the foot spot and the foot rail cushion for balls that
must be spotted, such balls are then placed on the extension of the
long string "in front" of the foot spot (between the foot spot and the
center spot), as near as possible to the foot spot and in the same
numerical order as if they were spotted "behind" the foot spot (lowest
numbered ball closest to the foot spot).
32. JAWED BALLS. If two or more balls
are locked between the jaws or sides of the pocket, with one or more
suspended in air, the referee shall inspect the balls in position and
follow this procedure: he shall visually (or physically if he desires)
project each ball directly downward from its locked position; any ball
that in his judgment would fall in the pocket if so moved directly
downward is a pocketed ball, while any ball that would come to rest on
the bed of the table is not pocketed. The balls are then placed
according to the referee's assessment, and play continues according to
specific game rules as if no locking or jawing of balls had occurred.
33. ADDITIONAL POCKETED BALLS.
If
extra balls are pocketed on a legal scoring stroke, they are counted in
accord with the scoring rules for the particular game.
34. NON-PLAYER INTERFERENCE. If the
balls are moved (or a player bumped such that play is directly
affected) by a non-player during the match, the balls shall be replaced
as near as possible to their original positions immediately prior to
the incident, and play shall resume with no penalty on the player
affected. If the match is officiated, the referee shall replace the
balls. This rule shall also apply to "act of God" interference, such as
earthquake, hurricane, light fixture falling, power failure, etc. If
the balls cannot be restored to their original positions, replay the
game with the original player breaking. This rule is not applicable to
14.1 Continuous where the game consists of successive racks: the rack
in progress will be discontinued and a completely new rack will be
started with the requirements of the normal opening break (players lag
for break). Scoring of points is to be resumed at the score as it stood
at the moment of game disruption.
35. BREAKING SUBSEQUENT RACKS. In a
match that consists of short rack games, the winner of each game breaks
in the next. The following are common options that may be designated by
tournament officials in advance: (1) Players alternate break. (2) Loser
breaks. (3) Player trailing in games score breaks the next game.
36. PLAY BY INNINGS. During the course
of play, players alternate turns (innings) at the table, with a
player's inning ending when he either fails to legally pocket a ball,
or fouls.
When an inning ends free of a foul, the
incoming player accepts the table in position.
37. OBJECT BALL FROZEN TO CUSHION OR CUE
BALL. This rule applies to any shot where the cue ball's first
contact with a ball is with one that is frozen to a cushion or to the
cue ball itself. after the cue ball makes contact with the frozen
object ball, the shot must result in either (1) a ball being pocketed,
or (2) the cue ball contacting a cushion, or (3) the frozen ball being
caused to contact a cushion (not merely rebounding from the cushion it
was frozen to), or (4) another object ball being caused to contact a
cushion to which it was not already in contact with. Failure to satisfy
one of those four requirements is a foul. (Note: 14.1 and other games
specify additional requirements and applications of this rule; see
specific game rules.)
An object ball is not considered frozen to a
rail unless it is examined and announced as such by either the referee
or one of the players prior to that object ball being involved in a
shot.
38. PLAYING FROM BEHIND THE STRING.
When a player has the cue ball in hand behind the string (in the
kitchen), he must drive the cue ball to a point outside the kitchen
before it contacts either a cushion or an object ball. Failure to do so
is a foul if a referee is presiding over a match. If no referee, the
opponent has the option to call it either a foul or to require the
offending player to replay the shot again with the balls restored to
their positions prior to the shot (and with no foul penalty imposed).
Exception: if an object ball lies on or
outside the head string (and is thus playable) but so close that the
cue ball contacts it before the cue ball is out of the kitchen, the
ball can be legally played.
If, with cue ball in hand behind the head
string and while the shooter is attempting a legitimate shot, the cue
ball accidentally hits a ball behind the head string, and the cue ball
crosses the line, it is a foul. If with cue ball in hand behind the
head string, the shooter causes the cue ball to accidentally hit an
object ball, and the cue ball does not cross the head string, the
following applies: the incoming player has the option of calling a foul
and having cue ball in hand, or having the balls returned to their
original position, and having the offending player replay the shot.
If a player under the same conditions
intentionally causes the cue ball to contact an object ball behind the
head string, it is unsportsmanlike conduct.
39. CUE BALL IN HAND FOUL. During cue
ball in hand placement, the player may use his hand or any part of his
cue (including the tip) to position the cue ball. When placing the cue
ball in position, any forward stroke motion contacting the cue ball
will be a foul, if not a legal shot.
40. INTERFERENCE. If the non shooting
player distracts his opponent or interferes with his play, he has
fouled. If a player shoots out of turn, or moves any ball except during
his inning, it is considered to be interference.
41. DEVICES. Players are not allowed
to use a ball, the triangle or any other width-measuring device to see
if the cue ball or an object ball would travel through a gap, etc. Only
the cue stick may be used as an aid to judge gaps, etc., so long as the
cue is held by the hand. To do so otherwise is a foul and
unsportsmanlike conduct.
42. ILLEGAL MARKING. If a player
intentionally marks the table in any way to assist in executing the
shot, whether by wetting the cloth, by placing a cube of chalk on the
rail, or by any other means, he has fouled. If the player removes the
mark prior to the shot, no penalty is imposed.